Efficiency wins
Plan accordingly

RouteCraft turns a vehicle routing problem into a readable planning game: choose buses, build legal routes, bring workers back to LMSA, and keep costs low.

Gameplay Loop

A strong plan reuses the same bus before adding to the fleet

Mission Critical Steps

1

Choose a level

Every level has a fixed road network, employee demand placed along roads, and a benchmark budget. Start with a smaller scenario, then move to tougher maps as you get comfortable.

2

Buy buses

Use the shop to build your fleet. Smaller buses are cheaper. Larger buses carry more people. Your score depends on how well you balance purchase cost, route efficiency, and bus reuse.

3

Select a bus and build a route one node at a time

Pick a bus from the lot, then click connected intersections to create a route. Routes must start at LMSA and return to LMSA. You cannot instantly reverse over the same road.

4

Pick up employees at blue demand nodes

Demand nodes live on the edges of roads, not at the brown intersections. Click on the blue nodes along your route to pick up the employees waiting there.

5

Return to LMSA and send the bus again if needed

Returning to LMSA unloads passengers and completes the route. The same bus can then be used on another route as long as it still fits inside the level's per-bus duty allotment.

6

Repeat until all demand is delivered

Keep planning until every employee has been picked up and returned to LMSA. Then submit the full fleet solution and compare your cost against the optimal benchmark.

Foundry District Network

3 min 1 min
LMSA Factory

Sandlot

Selected Bus None

Choose from fleet

Load 0 riders

Max Capacity:

Route Time 0 min

Limit:

Duty Time 60 min

Limit:

Total Cost $0

Budget $100

Benchmark Comparison

Level Results

Level 1 - Foundry Morning | Cost, benchmark, and star summary

Player Cost $4,850
Optimal Cost $4,420
Gap % 9.7%
Budget Benchmark $100
Fleet Used 2 buses
Stars Earned ★★☆

Preferences

Settings

These controls tune how the prototype feels during planning sessions. The Lehigh University theme is the fixed visual style for this build.

Lehigh University

Grounded Overview

About RouteCraft

RouteCraft is a route-planning game built around Logistical Models for Scheduling Architects (LMSA), a manufacturing firm that needs its employees collected from roads around the district and returned to the LMSA depot.

Each level asks you to build a complete morning pickup plan. You choose which buses to activate, draw legal routes across the fixed road network, and decide whether it is cheaper to reuse a bus or put another one into service.

Total Cost = Activated Bus Cost + Opportunity Cost

Objective Every activated bus adds its shop cost once. Every employee who is still away from LMSA adds $25 per hour until they are returned.
Tradeoff Reusing a bus saves activation cost, but waiting too long to bring employees back increases opportunity cost.
Submission A plan cannot be submitted until all demand is cleared and every route follows the rules of the level.