Efficiency wins
Plan accordingly

RouteCraft turns a vehicle type, routing, and scheduling problem into a readable planning game: choose buses, build legal routes, bring workers back to LMSA, and keep costs low.

Gameplay Loop

A strong plan reuses the same bus before adding to the fleet

Optimization Inspiration: These classic routing and scheduling lenses can help turn a messy pickup plan into a cleaner, more deliberate schedule.

Foundry District Network

3 min 1 min
LMSA Factory

Sandlot

Selected Bus None

Choose from fleet

Load 0 riders

Max Capacity:

Route Time 0 min

Limit:

Duty Time 60 min

Limit:

Total Cost $0

Budget $100

Benchmark Comparison

Level Results

Level 1 - Foundry Morning | Cost, benchmark, and star summary

Player Cost $4,850
Optimal Cost $4,420
Gap % 9.7%
Budget Benchmark $100
Fleet Used 2 buses
Stars Earned ★★☆

Preferences

Settings

These controls tune how the prototype feels during planning sessions. The Lehigh University theme is the fixed visual style for this build.

Lehigh University

About RouteCraft

RouteCraft turns classic routing and scheduling ideas into a small planning game: buy buses, build legal pickup routes, and return every LMSA employee to the plant without wasting the morning.

The scoring is intentionally simple. A plan is not only judged by whether it works, but by whether you chose an efficient fleet and avoided leaving employees waiting out on the network for too long.

Total Cost = Bus Rental Cost + Opportunity Cost

Bus Rental Cost Every bus you activate adds its rental price once. Bigger buses carry more people, but they also make the solution more expensive.
Opportunity Cost Every employee who has not returned to LMSA adds $30 per hour. Waiting can save bus rentals, but slow service has a cost too.
The Tradeoff The game asks you to balance fleet size against time: reuse buses when it helps, but do not let cheap planning become late planning.

Inspiration

CSP
MESPPRC
VRP